100.00 points will instantly reset the counter to 0.00.įormerly done by the Spider Zombie, scouting is now performed by Screamer, which after spawning, will wander to the affected area. The higher the heat of an area, the more likely that such an event will happen. If the heat level is high enough, there is a chance that it will be set to around half of its value and a certain event will happen near the affected zone. If the player performs certain activities in a small area, the heat of that area will increase. To see the heat level of the chunk that the player is in, activate debug mode, and press F8 twice. Heat is accumulated on a 100.00% scale and will constantly increase and decrease. Once the heat-generating activity stops, the heat level will decrease slowly over time. Heat generated in a chunk affects that chunk and all adjacent chunks. The higher the activity level, the more likely zombies will appear.Įvery chunk (a 16 X 16 block area ) has a heat level value and various activities can increase the heat level. It may be easier to think of this as a measurement of the activity level in a given area. It does not have a literal implication towards temperature but it does affect a certain area around the affected zone. If this is used after F5 (3rd person), you can see the player running around in front of you.The Heatmap is a mechanic that controls the spawn of zombies depending on the player's activities. This causes the camera to stop moving while the player continues to run around. The "DynamicPrefabs" option appears to be the "Prefab Menu" and allows prefabs to be spawned in-game but only when the menu's functionality is "unlocked" using a third party tool (See (Terrain-Tools)-dll-mod), which also unlocks usage of the J, L, and Z keys to define selections. Fall damage will be taken unless God Mode (Q) is turned on first. SHIFT+Q: Teleport the player to the cursor.Player takes no damage, can fly, and can clip through walls. F8: Use this key twice to show additional information other than FPS, such as player core temperature, wellness, and surrounding Heatmap strength.Careful - some entities can't be killed (TraderTest) and the Entity Spawners will stay in your map forever. Shows a list of spawnable entities (zombies, traders, etc.). This doesn't work well if the player is already in God mode (G) or Flight Mode (H). The "switchview" or "sv" command in the console will also do this. F3: Display world/player stats on the HUD that show current biome, entities, player information, and a lot more.This can be ugly but handy for finding prefabs such as houses. Debug shader: Highlight in-game shaders.Director nodes: When selected, any entities/zombies spawned through the Entity Menu will spawn on mouse/crosshair/pointer rather than directly in front of player.Ticking active: Freeze/unfreeze the game calculating anything.Physics active: Enable/disable physics.Saving active: Enable/disable autosaving.Speed: Slide the bar left or right to decrease/increase the speed of time.Time: Slide the bar left or right to change the current time of day.Ticks: The number of in-game ticks that have passed.Mem dump: Similar to the "mem" command in the console - Prints memory information and calls garbage collector.Close the game/server completely and restart to remove it. Add light: Spawns a temporary light source at the player's cursor.Recalc stability: Fixes physics props that are floating in the air.Use the "teleport" command in the Command Console for fine-tuning. The player is always spawned on the ground. Set position: Teleports the player to the given X and Z coordinates. The menu to the right (shown with ESC key) has several quick options to modify your world or interact with the player. This will also enable the Creative Menu and all functionality therein. Open the Command Console (F1) and type dm, then hit ENTER.
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